Mega Man 6 Enemy IDs By Vagla Written 3/16/02; Released 5/21/03 Dragon Eye Studios http://dragoneye.cg-games.net/ If you find mistakes, or know what some of the 'Nothing?' IDs do, don't hesitate to email me vagla@hotmail.com and tell me what they are so that I can add them to this document. Thanks. 00- Nothing? 01- Nothing? 02- Nothing? 03- At READY, Mega Man keeps repeatedly trying to become non-distorted after beaming in 04- READY replaced by jumping Mega Man frame, jumping is impaired, as well as sliding. Some frames missing 05- Nothing? 06- Nothing? 07- The 'dust graphics' from when Mega Man is hit appear above READY 08- A vertical-moving explosion which repeats until moving offscreen 09- The sound effect of Mega Man shooting is played 0A- The sound effect of Mega Man shooting is played 0B- The sound effect of Mega Man shooting is played 0C- The sound effect of Mega Man shooting is played 0D- Nothing? 0E- The sound effect of Mega Man shooting is played 0F- The sound effect of Mega Man shooting is played 10- The squid enemy that launches ice and missiles at you 11- A homing torpedo? Mega Man acts like he's landing on the ground when it leaves the screen 12- Rocket-powered flying shielded enemy that can only be attacked from behind 13- Ceiling enemy that walks around and shoots at you when you walk beneath it 14- Upwards-moving shot with enemy shooting sound effect 15- Jumping/shooting metool 16- Left-moving ice block? 17- Single stand-still explosion 18- A normal MM1-type metool 19- Upward-pointed bomb 1A- Upward-moving shot without enemy shooting sound effect 1B- Vertical-flying enemy that shoots bombs 1C- The bomb that $1B shoots. Moves in a very odd pattern (Up, then a curved diagnol direction) 1D- E-tank 1E- Enemy that slides along on the ice and bounces off walls 1F- Sniper Joe that shoots from a mounted gun on the submarine 20- Sniper Joe that shoots from a mounted gun on the submarine 21- A left-pointed bomb 22- A right-pointed bomb 23- A downward-pointed bomb 24- Flying spy-camera enemies that home in on you after finding your location 25- Bomb explosions (They are larger than the normal explosions, have sound effect) 26- A propellor appears above Mega Man's head 27- The large panda bear enemy that shoots at you 28- The panda bear's vertical shot (The one that curves down at you) 29- The motorcycle enemy 2A- The Flame Man fire enemy that stands there and throws fire at you (Like the fire enemy in MM2's Quick Man stage) 2B- The small dome-like Flame Man enemy that you can shoot to make a raft to use across the oil 2C- The flying Flame Man enemy that drops fire 2D- The enemy that slides along the ground and is immune to most shots (Like the MM2 sliding enemy) 2E- The panda bear's vertical shot, but uses Mega Man's standing frame 2F- $2A's fire weapon 30- $2C's fire weapon; incorrect palette and starting graphics 31- The bird that is in an egg, but then breaks out and flies at you 32- $31, but without the egg 33- $31, but has a delayed start and doesn't break open for quite a while 34- Floating platform that switches sides when Mega Man lands on it 35- A solid, invisible platform 36- Propellor for the fans that lift you into the air (Pointed up) 37- Extra life 38- Small energy capsule 39- Large energy capsule 3A- Nothing? 3B- A scrambled sprite that has several frames; does not hurt you 3C- The spider bombs that fall from the ceiling and crawl around on the ground until they explode 3D- The 'barrels' in Knight Man's stage that the elf-like enemies shoot at you from 3E- A solid, invisible enemy that can hurt you 3F- Nothing? 40- A small tile of God-knows-what momentarily appears immediately before READY 41- Propellor for the fans that lift you into the air (Pointed down) 42- The game completely freezes 43- A walking/shooting metool 44- Nothing? 45- The game completely freezes 46- *Something* small is dropped in a curving direction (down-right) 47- $46, but is dropped down-left 48- A single explosion 49- Small weapon energy capsule 4A- Large weapon energy capsule 4B- A collapsing platform the size of 4 TSA sections. It pushes you through the ground into a pit if you are underneath 4C- $1A 4D- The seal enemy 4E- $4D's shot 4F- The part of the metool dispensor that dispenses the metools 50- The game completely freezes 51- $3E, maybe a bit larger 52- Part of the metool dispensor? 53- Some sort of scrambled reflective enemy 54- The gun enemy that shoots at you... Is purple, stands on a single leg 55- Upward-moving shot with enemy shooting sound effect; is blue in color (in the test run with it, at least) 56- Nothing? 57- The graphics for when you bounce on a spring 58- The flying platform that you shoot to open (Plant Man's stage) 59- The large enemy that flies up at you diagnolly and then drops quickly; bomb-type explotion when destroyed 5A- An enemy that jumps out of water, lands in it again, and then disappears? 5B- A leaf that falls to the bottom of the screen, then disappears 5C- A leaf the falls in a different direction... There is a delay before it starts 5D- The eyes for $59 when it falls down 5E- A splash? No sound effect 5F- A piranna fish that jumps out of the water at you and then lands in it again... No splash? 60- The grasshopper enemy 61- The enemy that comes out of the trees in Plant Man's stage... Scrambled leaves? 62- The same enemy as $61, except it comes shooting from the left, has a different palette, and doesn't come out of a tree 63- Nothing? 64- Nothing? 65- The enemy with a shield that it lifts to shoot from the front, or lowers to shoot from the top 66- The flying enemy that drops bomb-like objects 67- The spider-skull enemy 68- Upward-moving shot with enemy shooting sound effect; is orange in color 69- The dragonfly type enemy that drops a skull bomb 6A- $69's skull bomb; is blue in color 6B- The part of $69 that drops the bomb, as well as the bomb, are attached to Mega Man and continuously hurt him 6C- The western-themed enemy that shoots at you with a revolver 6D- $6C's bullet shot upward with $6C's shooting sound effect; is blue in color 6E- The treaded enemy with drills on the front that rolls at you 6F- A solid platform the size of 1 TSA block; appears about 2 structures higher than its actual position 70- Flip-Top, aka Eddie 71- A shot that is shot upward and curves downward; is shot in Mega Man's direction. No sound effect 72- Nothing? 73- Same as $2D? 74- Messes up the pattern table, affecting Mega Man's sprites 75- Same as $2D/$73, but is upside-down and moves slowly upward until offscreen 76- 2 small tiles flash for a single frame; they resemble the dust that comes off of Mega Man 77- Upward-moving shot without enemy shooting sound effect 78- Same as $3D, but scrambled 79- A large, solid invisible enemy 7A- $25, but with no sound effect 7B- The game completely freezes 7C- The game completely freezes 7D- The game completely freezes 7E- The game completely freezes 7F- Tons of $25 explosions with sound effects, like when the metool dispensor explodes 80- Scroll byte- very important!!! 81- Nothing? 82- Nothing? 83- Nothing? 84- Nothing? 85- Nothing? 86- Nothing? 87- Nothing? 88- Nothing? 89- Nothing? 8A- Proto Man; beams in and drops the weapon energy distributor. Music changes to Tomahawk's Stage after he leaves! 8B- A platform that resembles a bullet pointed downward; it falls after about a second 8C- The weapon energy distributor that $8A leaves 8D- Nothing? 8E- A tile of god-knows-what the moves upward. No sound effect 8F- A popping block- very hard to position correctly 90- Blizzard Man 91- Blizzard Man's snowflake weapon 92- A tile of dust that appears above Mega Man when he is hit 93- Blizzard Man appears, but then a second one appears and the game loops, infinitely filling its life bar 94- Nothing? 95- Knight Man who cannot jump, is nearly-invincible (shield is always up), has a messed up weapon 96- Knight Man's mace weapon 97- Yamato Man's spear head- fires upward, has sound effect 98- Yamato Man; he does *nothing*! 99- Wind Man 9A- Wind Man's weapon- bad CHR 9B- Centaur Man 9C- Flame Man 9D- A flame with messed up CHR- moves upward 9E- Flame Man's weapon- bad CHR 9F- Tomahawk Man A0- A flying platform- moves up and down A1- A platform with spikes on bottom- turns when you step on it A2- The large enemy that takes a spear out of its pack, spins it, and then has the spear fly at you while spinning A3- $A2's weapon- moves upward A4- A small pointed enemy that moves downward A5- A submarine in a cloud A6- Nothing? A7- A spring enemy A8- $A7's head A9- A spider bomb that drops into water, floats for a second, and then explodes AA- A piece of shrapnel from $A9? Moves upward AB- A pellican that drops fish AC- Like $26, but a different type of propellor, and it doesn't stay directly above Mega Man's head AD- $AB's fish AE- The graphic for the bouncy balls (like the spring setup) AF- The same as $AE B0- Tomahawk Man's tomahawk- moves downward B1- Tomahawk Man's hair- moves upward B2- Plant Man B3- Some random tiles flash on the screen for a second? B4- Same as $97? B5- Something that moves to the right for about a second, is scrambled, disappears immediately B6- Mr.X 1 boss that moves along a track, has the weakpoints on the sides, drops bomb-like objects B7- A lifebar fills up, empties, game continues as normal B8- Something constantly hits Mega Man- 4 damage lost each hit B9- The bomb dropped by $B6? BA- The game completely freezes BB- The game completely freezes BC- The game completely freezes BD- The game completely freezes BE- The game completely freezes BF- The game completely freezes C0- Wall gun- left wall (faces right) C1- Left/right moving piranna fish C2- Strange-looking enemy that spits out bouncing balls C3- Explosion without sound effect- leaves behind $38 (small energy capsule) every time? C4- Hopping enemy from Centaur Man's stage that hops into the upside-down water- shoots from the top of its head C5- Mega Man 5-type enemy that has 2 large legs and a large single eye C6- The enemy with the graduate hat on; gets pissed when you ruin its hat C7- The thing used to show that $C6 is angry stays above Mega Man's head C8- The $C6 glasses stay on Mega Man (not on his face, though) C9- Wall gun- right wall (faces left) CA- The fan enemy that sucks you in or blows you away CB- Nothing? CC- Nothing? CD- The word CAPCOM flashes in the center of the screen, messes up the pattern table CE- The game completely freezes CF- Nothing? D0- Palette changes, 2 strange enemies appear, game freezes D1- Nothing? D2- Nothing? D3- Life bar fills up, a scrambled boss appears, game goes crazy (music speeds up, screen goes haywire, etc.) D4- A scrambled upward moving thing D5- The teleport capsules/their flashing light D6- Mega Man is upside-down, the left-running frames are the same as the right, etc. D7- The game completely freezes D8- A scrambled object that moves left D9- A scrambled object that explodes when it hits a wall- uses bomb explosion (the big one), with sound effect DA- Nothing? DB- The game completely freezes DC- The game completely freezes DD- The game completely freezes DE- The game completely freezes DF- The game completely freezes E0- A very odd boss appears, life bar fills up, game freezes E1- Nothing? E2- A right-moving enemy with scrambled graphics E3- A left-moving enemy that curves up; has scrambled graphics E4- Nothing? E5- Much like $E0, game freezes at the end E6- Nothing? E7- A very strange-looking enemy falls down-left, explodes when it hits a wall (bomb explosion with sound effect) E8- Somewhat like $D3 E9- Nothing? EA- A very strange-looking object that moves left EB- Mr.X 2 boss- it works, but is very scrambled, and can't be harmed EC- Mr.X 2 boss' shot? Moves vertically, bad CHR ED- Mr.X 2 boss' block that falls from the top of the screen- explodes when it hits the ground, bad CHR EE- The shrapnel from $ED's explosion? EF- Mr.X 3 boss? Bad CHR, screws up the game like $E8 and $D3 F0- A large object that travels upward- bad CHR F1- The game freezes completely; I can't explain what happens before that, though... The screen goes...haywire F2- Boss appears (unsure as to what stage), can't be harmed, bad CHR F3- $F2's shot? F4- The game completely freezes F5- The game completely freezes F6- The game completely freezes F7- The game completely freezes F8- The game completely freezes F9- The game completely freezes FA- The game completely freezes FB- The game completely freezes FC- The game completely freezes FD- The game completely freezes FE- The game completely freezes FF- The game completely freezes This document is Copyright © 2002 Vagla. All rights reserved. No part of this document can be taken without credit given to the author, Vagla. Vagla can not be held responsible for any mistakes contained inside this document. Mega Man and all related characters and themes are Copyright © Capcom.